Final Major Project - Starting the 3D Model (Ledge)
Now I have made my mind up on the building I wished to model, I moved straight onto Maya. Firstly, I started off with a basic rectangle that replicates the shape of the building which was fairly easy and simple. From here I needed to model the ledge. Here was the process.
From here I created three evenly space edge loops by going selecting Multiple Edge Loops > Edge Multiplier > 3. This gave me the appropriate amount of edge loops needed.
From here I selected and intruded the two centre edge loops and dragged them inward.
Here is the ledge with the two centre edge loops selected.
Here is the ledge with the two centre edge loops selected and dragged/inverted in.
From here I added more edge loops/multi-cuts around the edges to create a bevel or edge so that when I smooth it over for a more realistic effect it doesn't overly smooth it and ruin the ledge.
Here is the finished and smoothed over ledge.
Here is a comparison of the smoothed over effect with and without the multi-cut loops around the edge of the ledge. You can see how drastic the difference is.
From here I'll then import this into the main building and size everything up correctly.
From here I selected and intruded the two centre edge loops and dragged them inward.
Here is the ledge with the two centre edge loops selected.
From here I added more edge loops/multi-cuts around the edges to create a bevel or edge so that when I smooth it over for a more realistic effect it doesn't overly smooth it and ruin the ledge.
Here is the finished and smoothed over ledge.
Here is a comparison of the smoothed over effect with and without the multi-cut loops around the edge of the ledge. You can see how drastic the difference is.
From here I'll then import this into the main building and size everything up correctly.
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