Wednesday, 9 March 2016

Final Major Project - Developed Concept (2)


Final Major Project - Developed Concept


As with the previous developed concept I am aiming to push my creative skills with all the research, skills and tools I have so that by the time I reach the stage to start my final, I am ready. Having learn't how to properly use overlaying effects, filters and a wide-range of neutral and warm colours.

Not only this but I have been able to closely replicate the small, finer details that I particularly liked from my artist research and what not. I stumbled across a few problems with this developed concept and I wanted to make the overlaying effects more subtle without lowering the opacity of the layer itself. I needed to find a tutorial that would allow me to do this.

I found an article on www.quepublishing.com that showed me how to lower the opacity on the eraser tool so that I could erase the layer bit-by-bit until I was happy. Other than this, I didn't face issues as such. All I did was take into account the critique feedback sheets and all of my research for this.

Here was the final developed concept...



I feel as though in this piece I reached an achieved the look I wanted but I needed more smaller assets in there. As with this piece you can see I only had a bin/dumpster and a few planks of wood, as well as some bricks right beside them. I could've used the space surrounding more freely however, I didn't do this because I didn't want to sit and idle on this for too long. Since, I would like to model too. 

Here is a progression (gif) of the blocked/staged process of this entire piece...





























Here are the settings I used for my eraser to get that subtle effect of the layered textures. This is the method I wasn't sure of prior to looking at the tutorial I found on Google. I found this more than useful and will definitely include the use of this tool in my final concept piece.

























The the dust particles I set the blend-mode to soft light and opacity to 45% opacity. As well as the 25% opacity eraser across this layer too. I was torn between soft light and screen but chose soft light as this was not as nearly as harsh on the brightness side of things.


























For the paint/smudge texture I set the opacity to 75% and the blend mode to soft light because this texture was very saturated by default so I didn't need to change or tamper with the settings too much. As with the previous one I used the eraser at 25% opacity to lessen the saturation of the texture.


For this final layer I set the opacity to a medium tone of 35% on-top of the usual 25% erased layer effect. The numbers and levels are semi-sporadic and this is just through trial and error. I got these values as mentioned just by testing and experimenting and this gives me a rough guide for my final.

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