Final Major Project - Final Concept Piece (Basic Masking)
I decided that I had all the tools, resources and practice to start my final piece. I needed to ensure I was following each step of my research and feedback to get the best result possible. The first step I did was layout a base colour for the sky/background. I refereed back to my colour palette for referencing in colour. After some thought and experimentation, I chose colour-code #E1F5C.
This is the background layer and 'sky' for the setting of the environment. I chose this murky, Kelly greenish colour for the sky. Reason being is because this gives off an almost radiated daytime look. Once I add effects, filters and overlays I should have an ideal sky for the setting.
From here I started looking at reference pictures from my research in games and saw a lot of broken walls, brickwork, paving and roads. So, what I did was began to mask and outline some of these in my own work and preference. From here I would move onto building structure and housing.
I wasn't entirely sure on the colour of the road. It felt drastically dark. I knew I needed to change this,
Here are the comparisons of the roads. I didn't want such a dark and dingy grey for the road. As much as I want a dark, grungy feel since it is a post apocalyptic setting, I do feel it needed to be lighter. What I did was take note of the current/original colour code and shift the colours so it is lighter.
Here are the colour code settings (before and after).
Here I moved onto the buildings and surrounding housing. Again it is simple, basic masking. Nothing new or original. Here at this point I am just trying to get basic definitions down.
At the moment I am at impartial feeling with the colour scheme. I have heavily relied on the colour palette reference I created earlier. I am trying to keep the original colour scheme I set out originally but have drifted off and started to refer to my newer colour palette. Which is what was recommended.
There are a few aspects of this that I might tailor and change later on, but for now, it looks fine.
If there is any time I will change them, it will be once everything is masked and the layout is finished.
The screenshot above is the fully masked layout. This is going to be the foundation of my final concept and what I build the entire environment piece around. However, from here I will begin to review and look over the piece and make the changes I feel are needed and necessary.
Above is the progression (gif) of the entire process (layered) of the basic outline in my final concept.
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