Monday, 29 February 2016

Final Major Project - Group Critique and Feedback Sheets


Final Major Project - Group Critique and Feedback Sheets


As part of our individual and group development we did a group critique session which is where we shared our ideas, thoughts and feedback towards everyone's projects. I found this session more than helpful because this allowed me to view aspects of my research and development differently than what only I was looking at. Not only this but everyone had good thoughts and ideas I'll be sure to use.

We received this feedback verbally and in small hand-outs from each other. These small hand-outs had the ideas, thoughts and suggestions that we could incorporate to our ideas wrote down. 

These are my feedback sheets.



Beddoes suggested that I look at assets from video games such as Borderlands and Fallout. Both of these games are heavily centred around the post apocalyptic theme so this is good, critical feedback that could really push the development of my final concept.




Rabone and Brandon's suggestions were very helpful and critical. Brandon suggests that I look at a game called 'The Division' which makes very good use of suburban features, details and assets of this area in a post apocalyptic setting. Also, Brandon suggest I think about the timeline and period in which I will set this. Would this be past, future or present? That is something to think about.

Rabone suggests that I look into the cultures and time periods to look into such as Ancient China, Victorian London, Ancient Egypt etc. Not only this but he also suggests that I look into various games one of which was also The Division as recommended by Brandon. Also in-joint with Brandon's final point of the time. The period in which I set this could determine the overall look.

These are points I should take into serious consideration as they can heavily influence the outcome of my final design. I will look and research into these points in the future. Especially the idea of the timeline. The time in which this is set is very crucial too the final concept.









Ryan and Brandon Jame's suggestions varied. Brandon James suggests that I create different areas of the final concept and build them up to the final piece. This is a very similar method to the compositions I have created previously. So I can replicate that process.

Ryan recommends that I try and research more specific details about the design of the post apocalyptic theme. He suggests that I look a multiple iterations of post apocalyptic environments so that this can change the entire structure and layout of buildings and aspects within the final concept.

He also suggests that with this, time may be an issue. I agree with Ryan's point of time. I need to ensure that throughout the course of the creative process I manage my time wisely. If I run out of time I won't be able to complete the tasks on my wishlist that I would like to.
















Shiam and Adam's feedback was also very helpful. Shiam suggests and recommends I read a book entitled 'Urban Decay' as well as produce more concept art to back-up my research. Adam very much like Brandon James suggest I work on small sections and build up asset-by-asset. This could be the basic floor, plumbing, bricks etc. In addition to this Adam also thinks I should research the materials and assets that would be effected by the distress (concrete, metal, vehicles etc).

I have examples of this recently in my blog but I have no objection to showing more example of this within my research. As the more research of these smaller details I have, the better the final will be. 



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