Thursday, 28 January 2016

Mechanical Marvel - Final Photoshop Concept


Mechanical Marvel -  Final Photoshop Concept




Now that I have completed my research, initial and developed ideas. As well as some practice methods such as artist interpretation, texture experiments and mechanical bits, I feel as though I am ready to move onward to the final Photoshop concept piece. Which I'll then take from Photoshop to Maya.









Once I had the general design down and done. I needed to ensure that this would stand out from the background to stop any future colour-mixing or confusion. So within the outline I took a darker shade of the grey and filled in the outline that colour. After this I would add a drop shadow for realism. 




























As mentioned, I decided to add a drop shadow just to give the concept piece a little bit of realism and just an extra added effect. As Chris mentioned it is better to add this since it does not make it out as if the design is not just floating in mid-air with nothing around or behind it.



























The completed concept piece needed more than this so what I needed to do was add more realistic features and artist details so that it wasn't so broad and bland. So, what I did was then add a few paint strokes and highlights on the right-hand side (where my lightsource would be) and later, textures.


























The last step to having this be fully finished was textures. I wanted scuffed and scratched metal since this would help out the design massively and give it the look and feel that I wanted. So with the help of Google I got various metal textures and using the overlay (blend mode) I layered multiple metal textures over the outline and backdrop to finally complete the Photoshop concept piece.


























Here is a GIF of the full process in screenshots


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