Mechanical Marvel - Adding Details & Minor features
Now that I have a completed, yet basic model I needed to make it more visually pleasing before I animate and texture to fully complete my model. How did I do this? After a short period of researching basic robots I decided to add pipes/tubes and rivets. Both of these are subtle, simple yet effective details that make a Robot or Mecha look more authentic, which is what I wanted.
The rivets are basic sphere polygons and the pipes are cylinder polygons. Once I added all the rivets and pipes I wanted as with all my other components I combined and grouped them to their areas whether that be the upper body (arms, shoulders etc) and the lower body (lower-guard, legs etc).
Here is the basic, finished model with all pipes and rivets added...
Also, I have a GIF of a full orthographic turnaround of my model in Maya with only materials added.
The rivets are basic sphere polygons and the pipes are cylinder polygons. Once I added all the rivets and pipes I wanted as with all my other components I combined and grouped them to their areas whether that be the upper body (arms, shoulders etc) and the lower body (lower-guard, legs etc).
Lastly, I wanted to double-check before animating and texturing how my finished model looked compared to my Photoshop concept piece. Reason being is because I didn't want to look back and realize that I completely took the original design and went crazy with it and didn't keep it authentic.
Also, I have a GIF of a full orthographic turnaround of my model in Maya with only materials added.
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