Final Major Project - Fixing Roof (faces) After Importing to Unreal
Once I imported my model into unreal there were a few issues with the model itself. One major issue was one visible side of my roof had reversed faces meaning in unreal, you could not see them at all.
Here is a screenshot of the issue...
After going back into Maya and looking over the roof, I found out that it was simply just reversed faces and wasn't and issue with the depth of extrusion. So I went to Mesh Display>Normals>Reverse and that ended up fixing the issue I had with these faces.
Here are the settings for the reverse face(s) option in Maya.
Here are the faces fully reversed.
Here is me reimporting the model using unreal.
Here is the model fully reimported.
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