Final Major Project - Experimenting & Further Development (Window Design)
After importing my model into unreal there were a few things that I wanted to change. One of which was the windows and door. Not so much the design but in unreal the windows and door are completely transparent, of which they should not be. So, what I needed to do is board them up and experiment with textures to decide which one would best suit my model.
So what I did was model three different window boards or blocking to add to the theme of it.
I decided I was going to model chipboard, perforated metal and wooden planks behind the windows.
Here are the three variants I made in Maya, ready for unreal.
Once I had all of these models ready for unreal, I simply repeated the same process as before where I will go to file>export selection (highlight entire model)>unreal project folder. And after building all the lighting scenes here are the models in unreal engine.
Here is the perforated metal re-design.
Here is the boarded/wooden plank re-design.
Here is the chipboard re-design.
From here I will fix any issues remaining with the model in both Maya and Unreal. Once this is all done and finalized I'll take screenshots and renders of the final product and then proceed onto the last few steps of the project such as evaluation, making any changes/fixes etc.
Here is the perforated metal re-design.
Here is the chipboard re-design.
From here I will fix any issues remaining with the model in both Maya and Unreal. Once this is all done and finalized I'll take screenshots and renders of the final product and then proceed onto the last few steps of the project such as evaluation, making any changes/fixes etc.
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