Sunday, 10 April 2016

Final Major Project - Bottom Ledge (Adding The Ledge and Taper)


Final Major Project - Bottom Ledge (Adding The Ledge and Taper)


As part of the concept, the building has a second, lower ledge which of course I needed to add. I started this by getting a normal polygon cube, and sizing it equally to the top ledge. I kept it really easy, simple and light since the bottom ledge doesn't have the 'indent/wave' effect like the top.





















As a way of getting the length accurate and remove any excess faces I inserted an edge loop where I wanted to cut off the ledge and selected the surrounding edges to then shift> right-click> fill hole. I do this only because it is alot quicker than tediously scaling and shortening it.











































Above is the screenshots for the sizing scaling, edge looping and face removal for the ledge so that it is ready to be lowered into position and have the final taper added onto it. 




















Here is the base shape of the ledge put into the final position ready to have the taper added.

For adding the taper, I made a slimmer duplicate of the base ledge and from there selected the bottom, front-facing edge and dragged that so it is inverted or at a slant/diagonal position. Here are the screenshots of the following process. I may need to alter and change this later.

This is the base of the taper. All I did was duplicate the ledge and reduced the height.


Here is the taper being adjusted by selecting the bottom, front-facing edge and using the move tool to drag it inward so that it gives the slanting, tapered look of a ledge.

Below is the highlight face I selected and dragged inward to create this effect.























Above is a screenshot of the finished taper of the bottom ledge. As mentioned I may go back and change some things later on but I am pleased with it as of right now.

The next step is to add the surrounding windows, doors and frames to them.

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